Splatoon Raiders Weapons Hub
Scrap-forged kits, star rarities, and stash upgrades for every Spirhalite raid.
Weapons decide how fast you clear Salmonid dens on the Spirhalite Islands. In Splatoon Raiders on Nintendo Switch 2 (released July 23, 2026), every main you find is a scrap-themed take on classic Splatoon classes. You do not buy a fixed loadout from a shop before a run. You earn weapons mid-raid, then invest Spirhalite Shards at Frye’s Weapon Stash so one kit can carry harder dens.
This hub is the map for the whole arsenal loop: what drops, how classes feel, which kits deserve shards early, and how Primo gear changes the endgame math. Use it with the Builds Hub when you pick a tank, and with the Tier List Hub when you want a ranked shortlist instead of a full class tour.
How weapons work in Raiders
Raiders keeps the familiar Shooters, Blasters, Rollers, Chargers, Sloshers, Splatlings, Dualies, Brellas, Stringers, Splatanas, and Brushes—plus scrap variants such as Twincans inside the Dualies family. The fantasy is junkyard hardware: soap bottles, gas cans, shrimp shells, and other washed-up parts that still spray ink from your tank.
Two systems sit on top of class identity:
- Star rarity — weapons climb from grey one-star pieces up through gold and into five-star Primo models. Higher stars usually mean better base stats and stronger Weapon Powers.
- Upgrade levels at Frye — regular weapons max at level 5. Primo five-star weapons upgrade further (commonly up to ten), so endgame shards should flow into Primo keepers, not every blue duplicate you pocket.
Difficulty modes (Tourist, Raider, Survivalist) change enemy pressure, not loot tables. If you only want more drops, farm dens that spawn more Salmonids and crates—do not raise difficulty solely for rarity odds.
Start here by goal
| Goal | Best first read |
|---|---|
| Pick a strong early main | Best Weapons |
| Learn class roles and matchups | Weapon Types |
| Farm drops, crates, and Primo targets | How to Get Weapons |
| Pair a kit with Power / Speed / Tactical | Builds Hub |
| See ranked shortlists | Weapons Tier List |
New players usually win the most time by pairing a Power tank starter with Splatchet and Splatellites, then pouring shards into one crowd-clearing weapon instead of spreading materials across five mid kits.
Raid drops and inventory discipline
Weapons appear from defeated Salmonids and breakable crates. Smash every crate, clear side packs before you race the objective, and scrap leftovers at Frye so Spirhalite Shards return to your main. Solo runs still keep loot after a wipe, which makes push-deeper farming viable when you are hunting a specific class.
Treat inventory as a forge loop, not a museum. Keep:
- One primary you upgrade every Hideout visit
- One backup with a different range or crowd style
- Everything else for scrapping once you have a better star in that class
When Weapon Power swapping unlocks later on the Hideout Ship, you can refine a Primo further—but only after you have a clear keeper. Early story hours are about finding a class you can pilot under a floor timer, not chasing perfect powers.
Class snapshot
- Shooters — forgiving fire rate and movement; great for learning dens.
- Blasters — slow shots, huge bursts; excellent early crowd delete.
- Rollers / Brushes — paint highways and crash lines of lesser Salmonids.
- Chargers / Stringers — pick priority targets; need safe charge windows.
- Sloshers / Splatlings — wave and barrage tools for packed floors.
- Dualies / Twincans — dodge-roll aggression with strong follow-up damage.
- Brellas — shield and canopy pressure when positioning matters.
- Splatanas — brutal close charged slashes for bosses and elites.
Deeper role notes live on Weapon Types. If you want a packing checklist before the next Super Spicy run, open the Raid Checklist and mark crate routes plus scrap targets.
Upgrade economy in one paragraph
Build the Weapon Upgrading facility in Hideout Ship Construction, talk to Frye at the Weapon Stash, spend Spirhalite Shards plus required Salmonid materials, and preview the stat bump before you confirm. Regular gear stops at level 5. Primo gear keeps climbing, so once a five-star lands in a class you already like, switch your shard budget immediately. Pair that investment with the tank guides under Builds so gadget cooldowns and weapon range do not fight each other.
Related reading
For story pacing and first-clear tips, browse the Guides section. For tank-specific gadget pools, jump to Power Tank, Speed Tank, or Tactical Tank. Ranked opinions live under Tier List. Come back to this hub whenever a new Primo drops and you need to decide whether it replaces your current main.
Frequently Asked Questions
Quick answers to the most common questions.
Where do weapons drop in Splatoon Raiders?
Weapons drop from defeated Salmonids and breakable crates during raids. Clear dens thoroughly and smash every crate to maximize finds.
What is the upgrade cap for regular vs Primo weapons?
Regular weapons max at level 5 at Frye's Weapon Stash. Primo five-star weapons upgrade further, so they are the better long-term shard sink.
Does higher difficulty improve weapon loot?
No. Tourist, Raider, and Survivalist change enemy strength only. Loot odds stay the same, so farm dens with more enemies and crates instead.
What starter loadout pairs well with early weapons?
Power tank with Splatchet and Splatellites is a strong beginner package while you level one crowd-clearing weapon.